Man, this was such a surreal experience — I liked it a lot. One of the most interesting entries I've seen in this jam so far. Still, there are many things to improve:
More feedback for shooting/hitting targets.
The enemies are too weak for a horror game, but don’t just increase their HP or damage. Instead, give them more tools to trap or surround the player — make them act smarter.
Add a toggle aim instead of holding it. Currently, there’s no penalty for aiming, such as lower movement speed, so players will likely aim all the time.
Don’t use mixels! Your textures have different pixel sizes, which looks really poor. You can search online for a more detailed explanation about it.
Overall, a really cool game. I especially liked the factory scenario and how you managed to make it seem so huge and desolate. On another note, I would love to hear your thoughts about my own game jam submission under my profile
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Man, this was such a surreal experience — I liked it a lot. One of the most interesting entries I've seen in this jam so far. Still, there are many things to improve:
More feedback for shooting/hitting targets.
The enemies are too weak for a horror game, but don’t just increase their HP or damage. Instead, give them more tools to trap or surround the player — make them act smarter.
Add a toggle aim instead of holding it. Currently, there’s no penalty for aiming, such as lower movement speed, so players will likely aim all the time.
Don’t use mixels! Your textures have different pixel sizes, which looks really poor. You can search online for a more detailed explanation about it.
Overall, a really cool game. I especially liked the factory scenario and how you managed to make it seem so huge and desolate. On another note, I would love to hear your thoughts about my own game jam submission under my profile
Thanks for playing and for your feedback! I'll play your game now.